Have Any Questions?
1. What is the suggested age group for starting the CoderOgres program?
Coderogres’ program is suitable for all age groups starting from school kids aged twelve to college students and young professionals. There is no upper age limit.
You can enroll yourself or your child by filling in the required fields in the registration form found on the ‘Register now’ page of the website and by paying the specified module fee. You may also register yourself and pay the module fee if you are eighteen or older.
Yes, we offer a 10% discount for each sibling on the module fee.
We will share the students’ progress along with teachers’ feedback on the projects and homework at the end of each module.
The teachers assign homework periodically. We will provide pre-recorded lecture videos that homework assignments are based on.
There is a lot to gain and experience at the end of each module. Please refer to the program page for more details.
We encourage all students to attend the classes regularly to keep up with the topics. However, we understand that students sometimes will miss a few sessions for valid reasons. To help those who missed a class or two, we share the study material as needed.
Our experts recommend the following systems requirement.
Personal computer:
  • At least: 4 GB RAM, 128 GB disk space, processor 2.0 GHz or better
  • Dedicated graphics card recommended for game development in Roblox Studio
  • Operating system: Windows, Mac, or Linux (Windows or Mac required for Roblox Studio game development)
  • Speakers and a microphone: built-in, USB plug-in, or wireless Bluetooth
  • Headphones and a mouse with a scroll wheel recommended
  • Webcam: built-in, USB plug-in
  • Apps: Google Chrome, Zoom
Internet connection:
  • Persistent
  • 2.0 Mbps/2.0 Mbps (up/down) preferred for clarity of video lectures
Students should have a quiet workspace to facilitate learning. We discourage students from learning in bed, or in a noisy environment, or even in the company of other students. We encourage group collaboration and discussion outside of class time, but students can easily become distracted when they are not in a proper learning environment.
Yes. CoderOgres owns the copyright to those materials. The materials should only be used by the enrolled students in the context of the course. Sharing the materials with non-students or outsiders or copying the materials for the purpose of dissemination or any purpose other than fulfilling the requirements of the concerned module can be subject to legal action.